We started work on Hellpoint in 2015, prototyping in a PvP arena with splitscreen multiplayer. We are currently 11 developers in house and 5 more devs around the world. Tell us more about your studio,when was founded and how many people are working in the studio?Ĭradle was founded in 2015 in my basement and we were originally 3 people. Most of our tools were created in house with our own node graph editor and lighting solution for example. We also extensively used ProBuilder to quickly create 3D models in the engine rather than using an external software. “Rewired” is always a classic to manage all game controllers. Have you found out any plugins or tools absolutely amazing to speed up your workflow? The game is made with a heavily modified version of Unity. Which software tools did you use to make this game? We worked on games like Prince of Persia, Assassin’s Creed, Spider-Man, and Call of Duty. The Cradle core team is composed of veterans from the industry, having worked at companies like Ubisoft and Activision. Skillsĭoes your team have any past experience in the game dev industries? A Switch version will also be coming later this year. Hellpoint is available on Steam, GOG, EGS, for Windows, Linux and Mac as well as PS4 and Xbox. The game takes inspirations from Bloodborne with melee, range and magic weapons as well as online and local multiplayer. Depending on the time of orbit, a variety of dynamic events can happen on board like mini bosses spawning or enemy horde assault, etc. Hellpoint is a dark sci-fi action RPG taking place on a derelict space station orbiting in real time around a black hole. Here is a nice interview from the guys behind the making of Hellpoint! Hellpoint the game!
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